Along with most of the media agencies in London, my colleagues and I are already mentally preparing for this year’s main event- the mega-pitch happening sometime in autumn featuring the UK’s “number one advertiser”, the COI.

Even though I’ve yet to start any proper work on it, something has already started to mentally niggle me- and it’s to do with the efficacy of social advertising.

Now I (and I think most planners) LOVE working with COI briefs. This is for a number of different reasons; not only do they offer a chance to flex some planning muscles we don’t get to use that often (hard to reach audiences, meaty messaging challenges etc), they also provide a subtle sort of catharsis… we get to feel like we might be using our advertising powers for good rather than for evil.

I think that deep down, most of the time we feel like Nick O’ Teen rather than Superman, and when we work on COI campaigns, we get to change sides.

This can create a pretty heady sense of self-congratulation, and I’m starting to wonder whether the giddiness that results from working on something that actually matters might be blinding us to something more fundamental- that social campaigns are often very poorly served by advertising.

Of course there are some great individual pieces of creative (the DfT’s cameraphone ad by Leo Burnett is a standout example) and some pretty cool media stunts- like this from Ogilvy & Mather Mumbai:

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Using public swimming pools to physically manifest a vision of a globally-warmed future is a pretty nice idea. But is it anything other than a nice idea?

I’m wondering whether we celebrate the cleverness of these ideas because of their appropriateness to the task at hand or because we like the fact that they are cleverer, more daring than the average piece of messaging. The fact that they’re good in both a qualitative sense and a moral sense makes them doubly worth celebrating (and probably explains why they do so well at events like Cannes).

Whilst this isn’t necessarily a bad thing, it is worth remembering that  for every one of these exceptional pieces of insight or execution, there is mountain of mundanity within the category – for example:

osocio

I don’t know what you think about this particular ad (and who knows, it may be working) but for me, the fact that it’s for a good cause doesn’t excuse the essential lameness of the idea. The camp-sinister imagery lurking within the typical smiley-happy veneer of ‘lifestyle’ advertising isn’t shocking or unsettling; it’s as expected and as dismiss-able as the glossy ads it apes.

Is there a problem here? Most people already know the message content of any given social campaign and are unlikely to disagree with its core premise – don’t drink too much, stop look and listen, giving blood saves lives, smoking is bad for you and so on and so on. What agencies seem to do by default is attempt to find ever more ‘creative’ ways of dramatising the stuff we already know.  However diverting the stunt, however carefully orchestrated the shock- does any of it actually address the cognitive dissonance that’s at the heart of these issues?

Even celebrated work like TfL’s ’spot the rollerskating bear’ viral fits the same template – it’s an old dog with a new trick. If the our objective is to change behaviour, why is so much money being spent on telling people stuff they already agree with? The issue that we need to address won’t be solved by dramatising various tragic things that can happen to us if we don’t do what we’re supposed to- the problem is that people agree with this stuff but still don’t act in accordance with what they believe.

This is why advertising might be a bad choice for social campaigns per-se; advertising rarely makes people think, it more often absolves them from thinking. Advertising works (in the main) by fulfilling expectations rather than confounding them. The advertiser’s toolbox is stuffed with tropes. We work within an accepted vocabulary that allows us to make reference, analogy, allusion and the occasional sleight of hand- all techniques that rely on the audience’s media literacy, their expectations of how advertising behaves.

So what happens when the art of creating comfortable fallacy collides with the need to convey genuine and meaningful intent?

Quite often you get weird and unhappy marriages, like this:

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Even without the ‘UGC’ adorning the site, this ad connotes all the wrong things for me.

Conversational wit is not something people generally associate with police officers, and it’s employment here creates a strange sense of remoteness – the copy-writing makes it clear that you’re dealing with advertising, not any kind of direct consumer promise. Given that, the choice of words actually does seem inappropriate, particularly when combined with a medium that excels in creating a direct, physical presence you have to walk around. It’s supposed to be friendly, an avuncular invitation to you to share in a joke, but instead it’s in your face, encouraging you to laugh at something that’s not funny in a vaguely threatening way. Bizarre.

Moreover, this communication exists in a medium with no obvious means of interaction. The public can text in to a shortcode, but are fundamentally unable to see themselves represented in this campaign, to feel part of it, unless they take the very direct route of actually writing on it- of vandalising it. Promoting ‘talking’ with a static poster. Hmmm.

Social advertising like this is weird. It’s like the notes that appear on appliances and doors in a shared flat that become the site of contrasting claims.

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People leaving announcements in communal spaces aren’t actually having a conversation with someone, they’re playing out a performance in public- a performance that sacrifices the efficiency of actually dealing with the issue for the appearance of dealing with it. Advertising of this type dramatises a relationship whilst simultaneously avoiding the kids of actual, embodied behaviours that are important in relationships – like listening, being respectful, finding time to talk to someone on their terms and so on.

There could be all sorts of reasons why someone felt compelled to write “I’d like to stab you in the face” on this ad – but I think a contributing factor may well be that people actually resent being communicated with in this way when its about stuff that matters. Behavioural stuff. Moral stuff. Responsibility stuff. The double-whammy of a high-handed tone and the sense that a dialogue is being avoided rather then sought tends to annoy – exactly as it does on the fridge door of a shared flat. Often the most immediate urge is to reply, right there, on the annoying note itself. Otherwise, as I’m sure anyone who’s ever left a ‘please clean this’ post-it can attest, a note is much easier to ignore than a conversation.

Obviously the average social campaign is slightly more sophisticated than a note left on a fridge- good insight, inspiring artwork, copy-writing, layout and such can achieve much. Also, there are many iconic examples of social advertising that have left their mark on our shared culture. However, despite (perhaps because of) their well-meaningness, the majority of social ads seem to me to occupy the same region of attention bandwidth as high-handed notes- somewhere between ignorable and annoying. Having flicked through a few pages of ads over at Osocio, it seems to me that a lot of NGOs could have spent their money more effectively by avoiding advertising altogether.

I snapped this in our office kitchen the other day – and I think it’s a pretty apt summation of the effectiveness of this approach. Scroll down for the punchline…

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The nameless one offers ‘many thanks’ which are meaningless in motivational terms.

‘Helping to keep the kitchen tidy’ is clearly not enough of a shared or meaningful objective – and given the proximity of the crime to the warning, one almost gets the suspicion that the offenders actually enjoy the failure to comply.

No-ones behaviour is being impacted positively here.

It seems we need more creative ways of thinking about the context of the action and the use of incentives, disincentives and social norming pressures to make the right course of action seem more desirable, or in fact seem the natural thing to do, so we don’t even think about it. Advertising should not be our default.

By way of contrast to the swimming pool stunt above, I really liked this project from Bristol, mostly because of the context in which it’s encountered. To see the Mumbai ad, you have to be going swimming at a pool anyway (which in Mumbai probably puts you in a minority I guess), or be a reader of advertising blogs. To understand the threat of global warming in Bristol, you just walk around town as usual, but you see the familiar made strange as your own personal landmarks and waypoints start to tell you a new and disturbing tale.

In an instant, your perspective is altered.

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This isn’t advertising delivering a message to behave better, this is a behavioural intervention. Perhaps tellingly, it came from the arts sector rather than the commercial.

Images sourced from Osocio, Inhabitat and Flickr user Vinnie Drake

Last week  I attended a talk (arranged by Skillswap Brighton) on the topic of persuasive design.

This is something of a buzz topic right now- from the ubiquity of Cass Sunstein’s Nudge (winner of my “desk-furniture for planners award 2009″), to the emergence of the Persuasive Technology Lab at Stanford University, to the biggest advertiser in the UK’s newly-stated ambition of ‘behaviour change’- it concerns bypassing the traditional ‘change-attitudes-first’ model of communications and going straight for the behaviour jugular by influencing an individual’s decision-making apparatus without necessarily engaging their conscious mind. A lot of this stuff builds upon the still-awesome exploration of human adaptation to environments in Jane Fulton-Suri’s photographic essay ‘thoughtless acts‘.

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One of my favoutite books, that is.

The speaker I went to see was the fresh-faced Dan Lockton, a research student at Brunel University who has achieved no small measure of fame already for his compelling work in this area. His contribution to the field is the Design with Intent Toolkit (free to download and experiment with) which helps to stratify the various ways in which designers can influence people’s behaviour whether by ‘enabling’ choice (making an option more attractive by making it easier than alternatives) or by constraining choice (the opposite – think park benches that are designed to discourage people sleeping on them).

Here he is, giving the very talk I witnessed:

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He also has a knack of coming with rather good analogies – particularly for design that failed to understand the behavioural ecosystem it exists within.

One I particularly liked was the vision of a fire door propped open by a fire extinguisher.

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Anyway, the Design with Intent approach is very interesting and I think enormously relevant to any communications practice in this day and age when everything is media, and the practise of embedding communications thinking in products, services, interfaces and interactions becomes ever more important.

Here’s an example image of one of Lockton’s Design with Intent Toolkit’s ‘lenses’:

DwI Toolkit

These various ‘lenses’ are used to provoke a myriad of possible design solutions to a particular behavioural problem.

The example he used in the talk was the problem of household energy consumption, where behavioural ‘decisions’ (or more correctly, non-decisions)  account for somewhere in the region of 26-36% of usage. Kettles, for example, are routinely overfilled- even for the purpose of making a single cup of tea. This is a behavioural norm that is harmless routine at the level of the individual, but that has extreme and problematic ramifications at the state or global level.

So what’s the solution?

Is it a ‘2.0′ style social interface that uploads your kettle-data to the web and automatically compares and contrasts you with your neighbours, fellow citizens or global best-users?

Or is it a plastic filter that automatically shuts after 1 mug’s worth of water is detected?

Or is it a signalling system employing emoticons to provide a timely feedback loop at the point of filling?

We don’t know yet – but the point of this research is to generate enough good, different hypotheses to test, and then report back on the findings, because whilst it presents a very challenging design brief, reducing home energy consumption is at least easy to measure.

At the time of writing, Dan’s talk hadn’t yet been uploaded as a podcast, but I’m sure you’ll be able to find it here soon. In the meantime, there’s plenty of other interesting talks to peruse – big thanks to Skillswap Brighton for a thoroughly stimulating evening :-)

Images sourced from event organiser boxman on Flickr, from Andreas Kirstensson on Flickr, and from Dan Lockton’s site

Whilst enjoying the excellent Anish Kapoor – curated Brighton Festival this month, I’ve managed to poke around some artists’ “open houses” (most have lovely bathrooms), see a whole bunch of strange street performances, some hit-and-miss installations and a shed load of live music at the truly wonderful Great Escape festival.

One of the more off-piste projects I encountered during this period was Victoria Melody’s “The Demographic of a Pigeon Fancier”.

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As the flyer says the exhibition was very much about Englishness, and by taking a very specific route into the topic (namely, the fading northern institution of pigeon racing) it seemed to succeed in bringing some of the more universal associations and connotations of ‘Englishness’ to light.

The installation consisted of a number of different elements.

The first, and most striking, was a hypnotic ‘pigeon-cam’ video projected onto the wall of the gallery opposite the entrance. Everyone who entered the exhibition stood, transfixed for some moments by the simultaneously familiar and alien viewpoint the film showed.

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There was something clever about this – the fantasy of flight, of freedom as represented by seeing from a truly bird’s-eye view was successfully rendered smaller, mundane and mean by both the status of the bird itself (pigeons are generally regarded as flying vermin in London and the South) and the spectacle of the landscape it held lofty dominion over; characterless suburban semis with neatly enclosed gardens and garages, all smothered by the leaden blanket of an English sky.

Once you descended fully into the gallery space, you were faced by two suspended nests of handwritten parcel tags. One of these ‘nests’ was composed of messages sent via homing pigeon from people in Cumbria addressing ’southerners’ in general – including pearls like the one captured below:

pigeon tags

The other nest was composed of messages written by people in Brighton addressed to inhabitants of ‘”the North” in general, and visitors were invited to record their thoughts on a blank tag with the promise that it may be included on the pigeons’ return trip to Cumbria at the end of the exhibition. The tags, and the functional hardwood shelves that housed them, were also deliberately reminiscent of another, even more rapidly fading English institution, the local Post Office.

The far wall of the gallery was covered in newspaper clippings, letters and photographs gathered by the artist during her extended tour of the North where she spent her time documenting the lives of England’s forgotten fanciers.

Adding depth to this material were 3 close-cropped talking-head documentary interviews, installed so that the monitors displaying the films served as the heads and faces of a tableaux of three stereotypical pigeon-fancying mannequins – all dressed up in flat caps and body-warmers with pies or pints of bitter clasped in plastic hands. These films played alternately, often freezing mid-sentence as another of the mannequins took its turn to speak about the decline of their 10,000 year old tradition.

Something about the gallery setting, and the genuinely thoughtful way in which the artist had used the space made this really feel like a trip into a different England; a place far removed from Brighton’s metropolitan sensibilities and somewhat mired in the past- but at the same time retaining a strong sense of pride and a surety of identity that is notable by it’s absence down here.

It was fun, interesting, thought-provoking and kind of sad all at the same time, and probably my favourite thing from the festival this year.

Sadly, I missed the liberation of the homing pigeons that took place at 10:00am on bank holiday Monday – I was in bed with a hangover- and am still eagerly watching Flickr for some photographic evidence of the event.

So far I have found an image of some specially bred fancy pigeons sitting in Jubilee Square waiting to be set free…

pigeon release fred_pipes

… if you saw it and have a photo, please send me the link – thanks!

PS if you want to know what I sent to our friends in the north, either dm me @smimarchie or send a homing pigeon :-)

Images sourced from Flickr users hotchilicat, melita_dennett and fred pipes

So a few weeks ago I went to see Brian Eno have a conversation with his friend Jon Hassell as part of the South Bank’s Ether festival. I was going to write it up, but I actually think it’s probably more interesting (and less work) to just post the hurriedly-typed notes I made in-situ.

The stage was dominated by a giant screen that showed the table top the two men had arranged their stimulus on in massive scale- whether live scribblings, images or pages from Eno’s notebook.

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It was a broad, wide- ranging chat, but stayed within the realms of the type of things Brian Eno normally talks about- the weird sex stuff was all from Hassell, who I thought was a bit of a waste of space conversationally (maybe this is unfair – he just seemed to keep taking the dialogue into less interesting places as far as I was concerned).

Anyway, this is my record of the two hours:

“Stop moving the ohp!
Not just about making attractive things, creating new worlds
Systems + structures, music as a metaphor for collaborative society
‘Surrender’ a choice vs control
Surfing, bridge building
Human history is the surrender zone
4 areas: art, sex, drugs, religion
Not me, us, the flow
The north owns broadcasting (most powerful technology) an ideology of survival
Science makes opposites that are false
Media pipeline is narrow, demands caricature
Is there always a valid opposite opinion? Culture of agument
Elevate the nutter
Geometry makes equal makes opposite- these are abstractions_
misleading when applied to human affairs
Anus- wordism- desire to control by fencing language
Drug companies- inventing illnesses, not cures (paxil)
Creating by naming (WMD) propagenda
What exists before language? Is weird sex marginalised when it should
be lionised? How much is universal?
Porn does not equal happiness, equals alienation
Pleasure is evolution’s compass- now we’ve virtualised it
Scale effect- a qualitative as well as a quantitative effect. All
political systems work well on a small scale
Intrinsic/conferred value
There is no reality referred to in the credit crisis- it is a belief
system that propagates itself- conferred value is easily unconferred,
intrinsic value is not
Art is all about conferring value (creates something from nothing, is ephemeral)
Most art loses value
We are mixed up
Gold moves between real and abstract
Nearly everything happens in the middle ground, not at the poles
What is it that you really like?
Wanking as surrealist art
Art is valuable because its harmless
Eudemonic criteria
Navigating possible worlds
It exists because it’s non verbal
Charts are v useful!
Being blown off course- haircuts
Real information in cultural choices
Dialectic between control/surrender
Religion is like classical music- an attempt for ecstasy”
Read the rest of this entry »

I was in San Francisco last month. It’s really a little depressing that I’m not still there now. It was beautiful and hot- see?

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Mmmmm… ice cream sherbet…

Anyway, I’m drafting a different post to round up all of the brilliant things I saw while I was there. This post is meant to single out one particular event for special bloggy attention; the 2008 SECA award at the San Francisco Museum of Modern Art.

SECA is an acronym that stands for “Society for the Encouragement of Contemporary Art”; a local art interest group that bi-annually selects four local artists worthy of special attention and features them in an exhibition at SFMoMA. This year, the recipients were Trevor Paglen, Desiree Holman, Tauba Auerbach and Jordan Kantor.

Charlotte and I were just really lucky that this exhibition was on, as we stumbled into the gallery with no plan and only an hour until closing time (for anyone who can feasibly get there it runs until May 10th). Apart from Trevor Paglen who has achieved relatively substantial web-fame, I didn’t have prior knowledge of any of the exhibited artists; a fact of which I’m now ashamed as this was a thought-provoking and entertaining exhibition, choc-full of great work.

The aforementioned Paglen is probably best known for his photographic project ‘The Other Night Sky‘ where he meticulously locates, ‘captures’ and identifies classified US surveillance satellites as they orbit the earth. The image below exemplifies this series of works, which look like they could’ve been liberated from the pages of an issue of National Geographic.

Without the context supplied by their titles, these images appear to be well-crafted yet essentially innocent time-lapse photographs of celestial bodies. They look like nature photographs, and they evoke the appropriate set of associations and responses as a result (the sense of awe, the sense of one’s own inconsequence, etc) until the works’ titles- which are literal, scientific, flat and factual- impinge upon the reverie.

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Four Geostationary Satellites Above the Sierra Nevada

These are not marvels of nature, but man-made machines. Machines with a purpose.Machines constructed here on earth and forcibly blasted into orbit by millions upon millions of $$$ worth of political and military will.

Moreover, they’re machines that you’re not supposed to know about.

The image hanging on the gallery wall is a mute witness to countless hours of investigative effort: contacting amateur ’spotter’ communities, matching sightings from enthusiasts all over the planet, building mathematical models of prospective orbital paths, eventually identifying a space and time window that might yield a photographic capture.

It is this effort that the art work – that Paglen’s whole practice, in fact- is really concerned with: the surveiling of the surveilors. The fact that the images recall the conventions of nature photography serves to make their tortuous back-story all the more sinister.

Paglen’s other project featured in the SECA exhibition is Symbology, which documents the rich visual language of ‘black operations’ in the US military. Given that the projects, places and departments immortalized in this work do not officially exist, these meticulously collected decorative patches (displayed single-file in one long horizontal frame) are a strangely kitsch physical remnant of an unknowable world.

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They are surprisingly decipherable, demonstrating camaraderie, bravado and no shortage of black humour. They could be doodles on a schoolboy’s notebook.

They are all the realer for it – unexpectedly characterful, human and mundane where they ought to be secretive, obscure and glamorous. It is this supreme recognisability that unsettled me – their surfeit of everyday-ness seemed to crystallize a hard and frightening reality from the realm of playful, enjoyable conspiracy theories and harmless TV drama paranoia. These little objects are powerful- physically and culturally real in a way the sealed manila folder of popular imagination ever could be.

Desiree Holman was only showing one work, The Magic Window. This mixed media installation was a playful (if a little creepy) meditation on the role of Television in creating and fulfilling popular fantasy.

The centrepiece of the work was a video triptych. The centre panel was blank when we first walked in and sat down. The flanking panels each featured a roughly-assembled stage set designed to resemble the living room of a well-loved sitcom family; that of the Connors from  Roseanne on the left, and that of the Huxtables from The Cosby Show on the right.

In each set, actors wearing masks went about enacting typical interactions between these familiar characters: on the right, ‘Cliff’ and ‘Theo’ engaged in horseplay with a basketball, whilst on the left ‘Roseanne’ sat on the sofa, chatting to ‘DJ’ as ‘Darlene’ moved about the room.

What was immediately striking about these films was the deliberation with which Holman drew our attention to the artifice – to the tell-tale exposed edges of her representation. Her sketch of the ‘Roseanne’ mask below, clearly shows its ‘mask-ness’ as well as being recognisable as Roseanne Barr – as others in the gallery noted, the masks are more than a little reminiscent of Tobe Hooper’s Texas Chainsaw Massacre.

The same attention to lack-of detail was true of the sets the action took place in.

Click on the image for a video clip:

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Holman seemed to want us to buy in to the fiction, but at the same time remain always aware of her purpose- her presence in the re-staging of these familiar (yet warped) scenes.

Soon enough, the two families invade each other’s worlds (oddly recalling the Run DMC/Aerosmith ‘walk this way’ video) and wordlessly interact via hand gestures and the domestic ritual offerings of cookies. Subsequently, the central panel of the triptych comes alive- showcasing a bizarre ‘third space’, a sort of space disco where the characters dance together in jerky, awkward rhythms to a pounding electronica track- whilst glowing green.

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It was pretty odd.

At the same time however, it was interesting and entertaining: the blending of these two sitcoms that both dealt with different forms of social prejudice in their different decades seems obvious in hindsight. Also, highlighting the role-play that takes place in family relationships (which also provides the dramatic impetus in sitcoms) via the donning of masks seemed to me to be asking more profound questions than the pantomime performance initially suggested. In its deliberately rough-shod presentation it referenced the DIY video aesthetic of Youtube, an important platform for video art and as prevalent a force in popular culture as each of these sitcoms were in their respective heyday.

Tauba Auerbach seems to be an artist fascinated by systems, whether visual, mathematical or cultural. I thought her work was completely brilliant.

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This image shows some pieces from a series dealing with Auerbach’s interest in randomness, particularly the difficulty associated with simulating randomness through algorithms. She has created a whole series of images of Television static – analogue noise that at first glance appears random, but when captured in a photograph…

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…actually contains patterns. Patterns which can be extracted and made into beautiful, decorative works in artistic media like paint…

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…or through printmaking techniques like this aquatint:

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which are the antithesis of randomness – deliberate, precise and authored.

Another series also on display featured her various experiments with language; interrogating the alphabet as a visual system (as in The Whole Alphabet, from Centre Out, Digital V below) or playing with anagrams, letter subtraction games and the physical appearance of letters to highlight the essential ambiguity of these fundamental components of our culture.

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If you’re interested, the exhibition catalogue is available here, and Tauba Auerbach’s “50/50″ book can be ordered here. Trevor Paglen has books to sell on Amazon.

Sadly, my rather lengthy enjoyment of Paglen, Holman and Auerbach’s work meant I had somewhat less than 5 minutes to look at Jordan Kantor’s stuff. I’ve got nothing to say except that he seemed to borrow more than a little from Gerhard Richter – but in an obviously deliberate way.

Anyway; a really great exhibition in a really great gallery. Also, if you are inclined towards podcastery, SF MoMA makes a generous amount of the audio guides to its exhibitions available for downloading, which aside from being edifying, can be used very effectively to transport oneself out of London bendy-bus hell to a calm, white-walled gallery of the imagination.

All images were sourced from the artists’ websites

I just read about this project at the electro^plankton blog, and had to re-post it immediately!

I know a couple of clever folks who tutor courses in the ITP department of NYU, and was lucky enough to hang out and chat with them a bit whilst in New York last month. The kind of work they’re doing over there I find thoroughly absorbing and just a little inspirational.

This project (Kacie Kinzer’s “tweenbots”) has been making news in its own right over the last few days, and is a brilliantly realised experiment in complex systems, navigation and anthropomorphic empathy. Basically, this little robot can only head in one direction. It bears a little flag, upon which its desired destination is communicated. This is the sum total of the powers at its disposal in its attempt to navigate part of New York city.

peoplebotweb

Basically, it relies entirely upon interventions from the perambulating public in order to achieve his goal- people have to stop, take an interest, and then to redirect, realign, retrieve and rescue him if he is to have any hope of success.

Perhaps surprisingly, succeed he does – via the interventions of 29 individuals over some 41minutes in Washington Square park.

tweenbot-path

I guess depending in the kindness of strangers can be a viable wayfaring strategy – if you’re helpless/cute/robotic enough to make it work.

For more info, visit the site.

Images sourced from http://www.tweenbots.com

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I’m not going to write a post about maps.

The topic is too big, and there’s so much great material out there already that there’s no need for me to add anything that isn’t more carefully researched and considered than this! If you are interested in (relatively) current discussions and interesting ideas in the world of maps and mapping you could do a lot worse than pick up a copy of this book, or Peter Hall’s essay on visualization in the “Design and the Elastic Mind” exhibition catalogue.

It was browsing through this beautiful book however, that I came across the work of Paula Scher- who I’d been hitherto completely ignorant of.

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Paula Scher paints maps.

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Paris, 2007

That is to say she makes amazing, colour-saturated paintings that are at least part map – they are too sensual, too irregular, too wilfully representational to be truly map-like.

Nonetheless they are instantly familiar to us, both from the graphical language of political maps (coloured states, boundary lines, textual hierarchy), the design language of transport maps (bold, simplified lines and dots) and the ubiquity of the satellite’s-eye view we encounter on our PC’s, mobile phones and in our cars.

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NYC Transit, 2007

They straddle a space between the authoritarian, didactic tone of the cartographic map that is designed to show the world as fact, and the hand-made, ornately annotated maps drawn from memory that we make for one another (and for ourselves) that show the world as imagined, as experienced and as filtered by human concerns.

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Tsunami, 2006

For all that, they are also huge and imposing things that I imagine you can get lost in for hours- shown to scale below.

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lovely, lovely things.

Gallery image sourced from Flickr user litherland, all other images sourced from Paula Scher’s site

I went to the Brighton Photo Biennial in 2008 and had a great time touring the city and discovering some great artworks.

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One of the things that it re-confirmed for me was how brilliant an organisation Brighton-based Photoworks is. They organise loads of talks and exhibitions throughout the South East as well as producting a truly excellent magazine (subscribe here) and publishing numerous monographs and collections of critical essays. Their logo is a guarantee of excellence as far as I’m concerned.

I wanted to share one of their publications here; Mark Power’s arresting “26 different endings”. It’s been sitting on the coffee table in our new house for the last week and I can’t stop looking at it!

The idea behind the project is this: Mark Power tours the fringes of the historic and ubiquitous London A to Z, finding the places at the edge of the page -the places that fall just the wrong side of the invisible line- and captures them in a monumental photograph.

It is a tribute to the sites where the grid ends, a portrait of London’s invisible boundary.

What I love about these images is the sense of pathos imbued in every one. The complete assence of people lends them an eerie quality; the places framed and displayed feel abandoned, somehow tragic – as if being outside the map really has consigned them to the land of the forgotten. The fact that the title of each piece is an A to Z grid reference adds to this sense of forgotten places- they are named for how the map sees them rather than how people would have lived in them, humanised and personalised them.

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Z22 West

At the same time they retain a lyrical, mysterious quality that makes you want to enter the frame and explore, peek round the corners of these strange ghost-town streets and abandoned, neglected fields.

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A148 South

The scenes of suburbia also retain a sense of pride in their closed, gated Englishness.

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O145 East

All the beautiful images are united by the other dominant feature of this collection, the leaden London sky.

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F76 West

If your coffee table is in need of some fresh artiness, please go ahead and buy the book (in special edition) here.

So here is a rather belated third episode of my four-parter devoted to tip-top time-travelling televisual treat, Lost.

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In parts one and two of this rather indulgent series of posts I suggested that Lost will come to be seen as the defining TV show of the decade (and not just because it will have lasted for most of it). This will be, I believe, due to the ways in which it tells its stories (vaguely and deliberately without signposting) and the way that those stories are written (generative and emergent), amongst other things.

The aspect of the show I wanted to spend a little time on in this post is the role of Lost’s writers, and the space they occupy in the ecosytem surrounding the show.

When reading other posts, comments and messageboards about Lost, I’ve found that its often compared unfavourably to Twin Peaks , a show which more than any other tends to be held up as the zenith of enigmatic mystery programmes. I have to admit I’m not a huge fan of mister D. Lynch – the only films I’ve  managed to sit through without feeling annoyed are The Elephant Man, The Straight Story and Eraserhead- but I do think it’s interesting to compare the two series. If I’m going to claim that Lost is worthy of being held up as defining of our current media culture, then a comparison with Twin Peaks should throw any alleged innovations into sharp relief, coming as it does from its own very different televisual milieu – that of the early 1990s.

It’s strange how dated the graphics look now, though the Badalamenti score still sounds eerie and brilliant.

Now whilst I think the concerns of the two series are poles apart (Lynch is primarily an auteur translating his signature concerns into a new medium, whereas Cuse, Lindelof and Abrams seem like far more pragmatic TV people) they do bear some similarities:

  • Twin Peaks is credited with introducing filmic cinematography to TV, with each episode costing over $1m to create. These high-production values are now part and parcel of the televisual landscape (see also the short-lived Carnivale) with Lost as the most obviously ‘cinematic’ of recent big-budget shows – the opening episode of the series featuring the crash of Oceanic 815 cost a reported $14 million.
  • both shows are were commissioned and broadcast by the Disney-owned ABC network, one of the ‘big-three’ US networks. Given the tortuous, mazy nature of the plotting of the two shows, the aforementioned expensive production values, and both series’ propensity to defy the tropes of genre (particularly in the case of Twin Peaks) this is surprising. As it was, both were big ratings successes for a mainstream broadcaster that has traditionally been amongst the more conservative forces in US television.
  • The themes around Lost’s peculiar mode of storytelling that I identified in parts one and two of this series are also true of Twin Peaks. In both shows the main story is told vaguely, generating theories upon theories about the possible direction of the plot and engaging the audience in an active mode of consumption more akin to playing a game than passive viewing. Also, Lynch (as is his wont) kept things interesting by improvising on-set, famously casting set decorator Frank Silva in the fabulously scary role of ‘BOB‘ after he was accidentally filmed in a scene. This sort of free-form approach is mirrored in the writers’ and producers’ approach to Lost, and is something I wrote at length about in part two of this series of posts.
killerbob

BOB being SCARY

Now this is where we start to look at some of the differences between the shows.

I’m going to ignore the Lynchian queasiness of Twin Peaks versus Lost’s seemingly more earnest approach, as this stylistic difference is so obvious it goes without saying: Lynch wasn’t really making a TV show, he was making ‘David Lynch’s take on TV’ – a series that attempted to transcend the strictures of genre television. Lost on the other hand is very definitely primetime mass audience fodder, and whilst there’s nothing wrong with that as far as I’m concerned, any comparison of the respective shows’ unique artistic vision would be likely to see Lost lose out.

What I’m interested in is less about the content of the programmes or even what appears on the screen, and more about the differences between the shows’ internal engines and their relation to what I’ve referred to as their ‘ecosystem’ – essentially how they were concieved, created and consumed within their respective cultural environments.

Both are mystery shows that refuse to give anything away too cheaply (driving hordes of fanatical viewers to speculate wildly on possible explanations) and because of this both series’ also became part of culture more broadly; both were satirized and celebrated in mainstream media and referenced by numerous other TV shows, movies and comic books. However, where Twin Peaks was perhaps the ultimate in ‘watercooler’ TV programming, igniting debate about what was actually happening in the show, it remained essentially tied to one man’s vision, a creator who remained very much aloof from his audience. Lost is fundamentally different in that it is a child of the internet age, and as such is part of a changed media environment.

In short, Lost has the web.

Twin Peaks had many committed fans (and still does) but it didn’t have forums, chatrooms, blogs, and wikis – the focus for mass fan conversations and theory-swapping, as well as the site of interesting interfaces between the viewers and the creators . It also didn’t have access to new digital distribution and storytelling platforms that have become important parts of the Lost ecosystem- Youtube, podcasts, and ARGs, DVDs and PVRs.

One of the most important shifts that this digital ecosystem has allowed lies in the potential for writers to experiment on, commune with and draw inspiration from the audience for their show.

Remember this?

The dharma shark!

The dharma shark!

The ability to pause, rewind, examine and then post, share and discuss the content of the show with potentially millions of other dedicated LOSTies allows the writers to increase (by an order of magnitude) both the amount and the obscurity of the ‘clues’ they provide. The celebrated DVD easter eggs, the clues and hints in the official podcast, the two (at last count) Lost ARGs- as well as what actually happens onscreen frame by frame- are all pored over by fans producing hundreds of thousands of hours of analysis. This then results in many long and complex theories (this is one of my favourite theories actually- that Lost is actually generated through a complex game being played between Lindelof and Abrams- though the writer lost me with his revelations about eye colour as his evidence runs to hundreds of pages). These theories are ultimately what fuels the show’s ecosystem, providing the necessary nutrients to support the diversity of content provided by the writers.

Now Twin Peaks generated loads of discussion too, with one important distinction – the discussion between fans of Lost happens in public, and is closely observed by the writers of the show. In fact, popular site the fuselage is an official Lost fans forum sponsored and frequented by Lost’s creative team.

In previous posts I’ve looked at how the characters of both Ben and Desmond were plucked from the supporting cast and put centre-stage because of the power the actors brought to their roles. The audience’s immediate recations to them were also very important, however, as demonstrated in this quote from Cuse:

“you’re right about Michael Emerson [Ben]. He’s the biggest example of a character who we just fell in love with beyond our expectations. I would say Desmond would also be in that category. The audience really fell in love with him right from the get-go and he quickly moved right into the mainstream of our cast.”

The fact that the writers and producers of Lost allow themselves room for this type of improvisation or ‘generative storytelling’ (as I termed it) allows them to be highly reactive to the characters or plot elements (i.e. Hurley’s numbers) that grab the fans’ interest. It also works the other way however, moving characters introduced by the writers from the centre to the periphery when the elements just don’t seem to ‘click’…

paulo-nikki-dead

The ill-fated Nikki and Paulo are a good case for what makes Lost such an interesting series to me. The writers made the decision to introduce these new characters, handled the introductions badly and then acted swiftly and resolutely when it didn’t work out. It is the way in which they decided to write off the Nikki/Paolo experiment however that really demonstrates Lost’s special kind of brilliance.

The episode of their demise, Expose, is one of my favourite Lost moments- not because of the noirish theme and the gruesome finale, but because the whole episode is basically a gift to the fans of the show. The new characters that the viewers loathed were killed off in a hilariously OTT double cross (with spiders!) which served as both apology and admission of failure by the writers- but the show also integrated them, by way of flashbacks right into the first episode of the series, giving us all-new perspectives on some pretty old Lost lore, and resolving one dangling plotline (Sun’s kidnapping by Charlie)- a rare and satisfying occurrence.

This kind of ‘easter egg’ doesn’t come cheap. The cost of returning to the spectacular crash that opened the series, editing in the new characters (to the extent of bringing back actors who had been killed off in previous seasons) only to kill them off at the end of the episode must have been considerable. At the same time, they gave the actors they’d hired to play the ill-fated Nikki and Paolo a whole episode to themselves in which to shine. Way to turn a crappy situation into a win/win for all involved.

lost-expose-1

Nikki is edited back into the crash of Oceanic 815

I don’t know another programme where this kind of relationship would even be attempted, let alone pulled off with panache. For me this demonstrates another aspect of what makes Lost worthy of comment – not only is Lost a game, not only is it an experiment in generative storytellling, Lost is also a property shared between writers and viewers. Lost is a conversation.

So whilst Twin Peaks blazed a trail that Lost is deeply indebted to (openly admitted by the writers), it is a markedly different beast in my opinion, with different artistic concerns and a new mastery of a different media ecosystem. Also, unlike most things involving David Lynch, Lost will have an ending that at least goes some way to satisfying the fans who’ve sat through it.

For my fourth (and definitely FINAL) post in this series, I’m going to look at the blurring between the fictional world of Lost and the real world of the viewer, and also consider the particular challenges the show faces as a primetime ratings driver.

Apologies for the length of this one, I got a bit carried away!

me

I work in media as a strategist. I like art, robots, comics, interaction design, karaoke, wildlife photography, indian food, campari, gaming, American TV (teen drama included), reading non-fiction, reading fiction and listening to music. I also have a tenori-on because I'm so rad.

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